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Physik
Septimus Heap, Book 3
by 
Angie Sage
Mark Zug
  
Average rating: 
Publisher: HarperCollins
Subject(s):  Fiction
Juvenile Fiction
Science Fiction & Fantasy
Language(s):  English
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Format Information

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Available copies:  
Library copies:  
File size:   1796 KB
ISBN:   9780061757075
Release date:   Apr 08, 2008

Description

When Silas Heap unSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus's disappearance, and the talents of her son, Marcellus Pye, a famous Alchemist and Physician. And if Queen Etheldredda's plot involves Jenna and Septimus, then it will surely involve Nicko, Alther Mella, Marcia Overstrand, Beetle, Stanley, Sarah, Silas, Spit Fyre, Aunt Zelda, and all of the other wacky, wonderful characters that made magyk and flyte so memorable.

With heart-stopping action and a dash of humor, Angie Sage continues the fantastical journey of Septimus Heap.


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Excerpts

Chapter One...

Snorri Snorrelssen

Snorri Snorrelssen guided her trading barge up the quiet waters of the river toward the Castle.

It was a misty autumn afternoon and Snorri was relieved to have left the turbulent tidal waters of the Port behind her. The wind had dropped but enough breeze caught the huge sail of the barge—named Alfrún, after her mother who owned it—to enable her to steer the boat safely around Raven's Rock and head for the quay just beyond Sally Mullin's Tea and Ale House.

Two young fishermen, not much older than Snorri herself, had just returned from a day's successful herring catch and were more than happy to catch the heavy hemp ropes that Snorri threw to shore. Eager to show their skills, they tied the ropes around two large posts on the quay and made the Alfrún secure. The fishermen were also more than happy to dispense all kinds of advice on how to take the sail down and the best way to stow the ropes, which Snorri ignored, partly because she hardly understood what they were saying but mainly because no one told Snorri Snorrelssen what to do—no one, not even her mother. Especially not her mother.

Snorri, tall for her age, was slim, wiry and surprisingly strong. With the practiced ease of someone who had spent the last two weeks at sea sailing alone, Snorri lowered the great canvas sail and rolled up the vast folds of heavy cloth; then she heaved the ropes into neat coils and secured the tiller. Aware that she was being watched by the fishermen, Snorri locked the hatch to the hold below, which was full of heavy bales of thick woolen cloth, sacks of pickling spice, great barrels of salted fish and some particularly fine reindeer-skin boots. At last—ignoring more offers of help—Snorri pushed the gangplank out and came ashore, leaving Ullr, her small orange cat with a black-tipped tail, to prowl the deck and keep the rats at bay.

Snorri had been at sea for more than two weeks and she had been looking forward to stepping onto firm land again, but as she walked along the quay it felt to her as if she were still on board the Alfrún, for the quay seemed to move beneath her feet just as the old barge had done. The fishermen, who should already have gone home to their respective mothers, were sitting on a pile of empty lobster pots. "Evening, miss," one of them called out.

Snorri ignored him. She made her way to the end of the quay and took the well-trodden path that led to a large new pontoon, on which a thriving café was built. It was a very stylish two-story wooden building with long, low windows that looked out across the river. The café looked inviting in the chill early-evening air, with a warm yellow light coming from the oil lamps that hung from the ceiling. As Snorri walked across the wooden walkway that led onto the pontoon she could hardly believe that, at long last, she was here—at the fabled Sally Mullin's Tea and Ale House. Excited, but feeling very nervous, Snorri pushed open the double doors to the café and nearly fell over a long line of fire buckets full of sand and water.

There was always a general buzz of friendly conversation in Sally Mullin's café, but as soon as Snorri stepped over the threshold the buzz suddenly stopped, as though someone had thrown a switch. Almost in unison, every customer put down their drink and stared at the young stranger who wore the distinctive robes of the Hanseatic League, to which all Northern Traders belonged. Feeling herself blushing and wishing furiously that she wasn't, Snorri advanced toward the bar, determined to order one of Sally's barley cakes and a half-pint mug of the Springo Special Ale that she had...

 

Reviews

ALA Booklist...
“Few fans of the best-selling Septimus Heap series will be disappointed.”
 

About the Author

Angie Sage was born in London and grew up in the Thames Valley, London, and Kent. She now lives beside a creek in Cornwall, which is a Magykal place. She is the author-illustrator of many picture books, and is also the author of the Araminta Spookie series. The first two books in the Septimus Heap series are international bestsellers.
Mark Zug has loved fantasy novels since he was a teenager. He has illustrated many collectible card games, including Magic: The Gathering and Dune, as well as books and magazines. He lives in Pennsylvania.

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